What you get when you combine FLTK, OpenGL, DirectX, OpenHaptics and shared memory

Wow, the title sounds like a laundry list 🙂

Building a two-fingered gripper

Going to add sound class to SimpleSphere so that we know what sounds are coming from what collision. Didn’t do that’ but I’m associating the sounds by index, which is good enough for now

Need to calculate individual forces for each sphere in the Phantom and return them. Done.

To keep the oscillations at a minimum, I’m passing the offsets from the origin. That way the loop uses the device position as the basis for calculations within the haptic loop.
Here’s the result of today’s work:

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