John Carmack on Latency in Virtual Reality

For those who don’t know him, John Carmack II is one of the premier game programmers. He was a co-founder of id Software, which you may have heard of. Among his credits as lead programmer are Wolfenstein 3D, Doom, Quake, Rage and their sequels. And he’s the founder and lead engineer of Armadillo Aerospace.

In this article for #AltDevBlogADay, he discusses latency, one of the major problems in VR. Absolutely worth the read.

Now with more wires

I managed to get all of the components hooked up around the amps today. Now I have the USB Dolby 7.1 decoder on top of the amp stack, with all four amps bolted together. I’m waiting to get a power strip that I can hook up all the power supplies too. But everything should have a nice blue glow when it’s plugged in. Tomorrow, I’ll hook up the speakers and see how it all sounds/feels.


Today’s laundry list

Not much progress, due to other classes, work, life-in-general. But I have a gap today so:

Meeting at PAD lab to discuss our cohort of projects

I’m going to swing by Home Depot on the way home today to get some .25″-ish threaded rod and nuts so that I can make a tiny rack for all the amps. They also sell Y-adapters, so I’ll pick up a few more of them. Pix by the end of the day, with luck.

And I came across this cool thing:  $59 pcDuino – AllWinner A10 Board with Arduino Compatible Headers. Here’s a picture:

And here we go – the world’s cutest 8-channel amp:


This looks interesting

First, I got the headset. Very nice.

Second, there is a company, sixense, that looks to be making some very good immersive hardware and a free(?) api. This might be very good for the pointing test. And they have some nice sound (midi) code too. It’s somehow tied up with Intel’s perceptual computing effort. I learned about this from a slashdotted article about the Holodeck Project.

Some times you get to push the Easy Button

Not much to report today, except that everything worked the way it was supposed to.

  • Dolby worked as plug-and play.
  • The small tactile actuator seems best.
  • The amp is powerful.
  • Java3D talks to at least two channels

So the next step is to get three more amps, six more actuators, and some kind of headgear. And maybe some kind of rigid helmet to attach the actuators to? I’m thinking I can use one of my old bike helmets to start with.

Anyway. Progress!